How to survive your first game exhibition
Let’s be honest: successful game development is not about developing a game. Is about being able to find an audience for your game. A mistake that many independent developers are doing is to push all...
View ArticleThe UGC Dilemma: post-mortem of a level editor
It is undeniable that user generated content is getting more and more relevant for games. When a player has the power to create their own content , they engage with the game in a completely new way....
View ArticleCensorship in Games: Violence, Sex and Fig Leaves
Violence From Pong to GTA V, it is undeniable that games have undergone a massive evolution in the past fifty years. While books and movies have offered a passive entertainment, games are the first...
View ArticleA Bestiary of Alternative Game Controllers
Many game developers are suspicious about alternative controllers, believing that since they can’t be easily mass produced, they are useless. Well, this is the story of how an Arduino got me to San...
View ArticleA Case Against Photorealism in Games
This post will explain why photorealistic rendering in games is important and, paradoxically, why you shouldn’t care too much about it. Part 1. What gamedevs should learn from movies Part 2. The...
View ArticleWhat Brexit Really Means for Independent Developers
Last Friday morning people in the UK voted to leave the European Union. Regardless of your political views and economic situation, Brexit will have long term consequences; not just for the UK, but for...
View ArticleAn Introduction to Procedural Animations
This discussion introduces a new series about inverse kinematics for videogames. Before starting our journey, this post will show a few games that use procedural animations, and how they differ from...
View ArticleThe Ethics of DeepFakes
This online course provides a theoretical and practical guide to the use of face-swap technology. In the past few months, deep neural networks have been wildly used to digital insert actor Nicolas Cage...
View ArticleUnite Berlin 2018: What Went Wrong
If you have been following Unite Berlin, you might be aware that OMG NESTED PREFABS! Fun fact: I was literally below the confetti explosion; I’m back to London, and I’m still finding those damn...
View ArticleThe DIY Guide to: Work From Home
A significant portion of the working force population in the Western world is employed in an office job. For many of those people, the constraint of working 9-to-5 feels like an act of unnecessary...
View ArticleThe Mathematics of Epidemics
This online course introduces the topic of modelling and simulating epidemics. If you are interested in understanding how Mathematicians, Programmers and Data Scientists are studying and fighting the...
View ArticleThe AI of Creatures
This is the complementary article to the short documentary titled “The AI of Creatures“, which provides links, references and resources for you to delve further into the world of Creatures. Join me as...
View ArticleConway’s Game of Life
This is the complementary article to the short documentary about Conway’s Game of Life. Join me, as we celebrate the 50th anniversary of its original publication in the October 1970 issues of...
View ArticleAn Introduction to Minecraft Modding
To view this content, you must be a member of Alan Zucconi's Patreon at $5 or more - Click "Read more" to unlock this content at the source The post An Introduction to Minecraft Modding appeared first...
View ArticleGamedev Pronunciation Guide
Introduction If you are working in the field of Computer Science, chances are you might have encountered quite a lot of technical terms and foreign names, such as Dijkstra and Nyquist. And chances are...
View ArticleAccessibility in Videogames
This article will focus on how to design accessible videogames for players living with a disability. The idea came after writing a long thread on Twitter which focused on accessibility design. If this...
View ArticleWorld Building Through Fictional Languages
Every serious game developer knows that world building is an integral part of the process that creates a truly immersive experience. There are a variety of techniques that can be used to achieve this:...
View ArticleThe World Generation of Minecraft
This is a companion article to the documentary about the world generation of Minecraft, which you can see below. This is a chance to expand on the content, including more information and resources that...
View ArticleThe Rise of AI Art
Over the past ten years, Artificial Intelligence (AI) and Machine Learning (ML) have steadily crept into the Art Industry. From Deepfakes to DALL·E, the impact of these new technologies can be longer...
View ArticleUnity 4D #1: Understanding the Fourth Dimension
To view this content, you must be a member of Alan Zucconi's Patreon at $5 or more - Click "Read more" to unlock this content at the source The post Unity 4D #1: Understanding the Fourth Dimension...
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